2011年1月26日星期三

What you're doing is turning each input action

a seemingly random, senseless, sad, cruel moment is enough to turn the space between every “Billy attacks the Slime” text window and impact sound effect into a hopeful, god (or machine)-fearing hot pocket of catharsis.What you do, then, as a game designer, is you spam this friction over and over again, until toasty.Mother games' battle replica Baume & Mercier MOA08670 Men's watches systems operate with the same principle of brief delays (“stickies”) between narration menu and attack impact. Like in Dragon Quest, stronger weapons, which are more prone to miss, have longer delays between narration and impact. Critical hits are preceded by mega-long delays which also, sometimes, preface misses.

What you're doing is turning each input action into a slot machine of the brain. When you put a nickel into a real-life slot machine, you have this little hope in your brain that three seconds later you're going to be up to your ankles in nickels. You watch the replica Baume & Mercier MOA08724 Men's watches wheels spin, you hear them click to a stop, you develop a little plastic fetish, a little crush on glass and neon, and then you win or, more likely, you lose. Dragon Quest, being not in the business of dispensing nickels, feels pretty alright about letting you win most of the time.

Mother apes slot machines even more closely, in that your hit point totals actually roll down, like a slot machine, when you're hit. This makes you press buttons feverishly: maybe you've been hit for more damage than you can have hit points. This doesn't kill you outright the hit points roll down slowly. You speed through the next round of menus, replica Baume & Mercier MOA08756 Men's watches selecting a potion to rescue your dude from the brink: heal spells and the like cause your hit points to count up from the precise position they were rolled down to at the moment of the healing taking effect. The tiny pause and flash of the screen as the rolling-down of hit points turns around into a rolling-up is an essential friction to the Mother series, and one not imitated in other games.

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